We can start with some information regarding scene, shot and sequence.
The term scene, shot and sequence are sometimes misunderstood. Scene defines the place or setting where the action is laid. This expression is borrowed from stage productions, where an act may be divided into several scenes, each of which is set in a different locale. A scene may consist of one shot or series of shots depicting a continuous event. Shot defines continuous view filmed by one camera without interruption. Each shot is a take. When additional shots of the same action are filmed from the same setup because of technical or dramatic mistakes the sub-sequent shots are called retakes. If the set-up is changed in anyway camera moved, lens changed or different action filmed it is a new shot, not a retake.
A sequence in a series of scenes or shots is complete in itself. A sequence may occur in a single setting or in a several setting. Action should match in a sequence whenever it continues across several consecutive shots with straight cut so that it depicts the event in a continuous manner, as in real life. A sequence may begin as an exterior scene and continue inside a building, as the players enter and settle down to talk or perform. A sequence may begin or end with a fade or dissolve; or it may be straight cut with bracketing sequences.
Confusion arises when the terms scene and shot are used interchangeably. Individual shots in a script are referred to as scenes but a master scene script would require a number of shots to film the entire event. In such cases a single scene number may be used and the shots designated by letter a, b, c etc. while production personnel may consider a single take as a shot, they refer to the shot by scene number for practical purposes therefore scenes and shots are generally interchangeable. A shot or a portion of a shot is also referred to as a cut. This term is derived from a portion of a shot which is cut out and used separately such as a cut of a player’s silent reaction removed from a dialogue sequence.
Now comes the most informative and useful part and that is types of camera angles…!
2. Subjective
3. Point of view
1. Objective Camera Angle
The objective camera films from a sideline viewpoint. The audience views the event through the eyes of an unseen observer, as if eaves dropping. Cameramen and directors sometimes refer to this candid camera treatment as the audience point of view. Since they do not present the event from the view point of anyone within the scene, objective camera angles are impersonal. People photographed appear unaware of the camera and never look directly into the lens. Should a player look inadvertently into the lens, even with a sideways glance, the scene must be retaken if objective angle is maintained. Most motion picture scenes are filmed from objective camera angles.
2. Subjective Camera Angles
The subjective camera films from a personal viewpoint. The audience participates in the screen action as a personal experience. The viewer is placed in the picture, either on his own as an active participant or by trading places with a person in the picture and seeing the event through his eyes. The viewer is also involved in the picture when anyone in the scene looks directly into the camera lens thus establishing a performer viewer eye to eye relationship.
The Subjective camera may film the event in the following ways: The camera acts as the eyes of the audience to place the viewer in the scene. The audience may be taken on a camera tour of an art museum and shown the paintings or the camera may dolly slowly along an automobile assembly line, giving the viewer a close look at the process. Involvement is greatest when a viewer is startled or shocked. A classic subjective camera example is the roller coaster ride in cinema. Very much like the movie “FINAL DESTINATION Part-3” a must watch.
Point Of View Camera Angles
Point of view or simply P.O.V camera angles record the scene from a particular player’s viewpoint. The point of view is an objective angle but since it falls between objective and subjective angle, it should be placed in a separate category and given special consideration. A point of view shot is as close as an objective shot can approach a subjective shot-----and still remain objective. The camera is positioned at the side of a subjective player-----whose view point is being depicted so that the audience is being given the impression that they are standing cheek to cheek with the off screen player. He sees the event from the player’s viewpoint, as it standing alongside him. Thus, the camera angle remains objective, since it is an unseen observer not involved in the action. An on screen player looking at the player, whose view point is depicted, looks slightly to the side of the camera----not into the lens.
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